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COMP 521 — Modern Computer Games

Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.

  • Rating: 3.57 out of 5 from 134 student reviews
  • Difficulty: 4.43 out of 5
  • Credits: 4
  • Faculty: Faculty of Science
  • Department: Computer Science
  • Taught by: Clark Verbrugge
  • Prerequisite: COMP 251, MATH 223 and (COMP 303 or COMP 361).

Sections offered

  • Section 001 (Lec), Mon Wed 2:35-3:55 pm — 1 seats open
  • Section 002 (Lec), Mon Wed 2:35-3:55 pm — 1 seats open