COMP 521 — Modern Computer Games
Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.
- Rating: 3.57 out of 5 from 134 student reviews
- Difficulty: 4.43 out of 5
- Credits: 4
- Faculty: Faculty of Science
- Department: Computer Science
- Taught by: Clark Verbrugge
- Prerequisite: COMP 251, MATH 223 and (COMP 303 or COMP 361).
Sections offered
- Section 001 (Lec), Mon Wed 2:35-3:55 pm — 1 seats open
- Section 002 (Lec), Mon Wed 2:35-3:55 pm — 1 seats open