ECSE 532 — Computer Graphics
Fundamental mathematical, algorithmic and representational issues in computer graphics: overview of graphics pipeline, homogeneous coordinates, projective transformations, line-drawing and rasterization, hidden surface removal, surface modelling (quadrics, bicubics, meshes), rendering (lighting, reflectance models, ray tracing, texture mapping), compositing colour perception, and other selected topics.
- Rating: 5.00 out of 5 from 19 student reviews
- Difficulty: 4.00 out of 5
- Credits: 4
- Faculty: Faculty of Engineering
- Department: Electrical & Computer Engr
- Taught by: Paul Kry
- Prerequisite: ECSE 324
Sections offered
- Section 001 (Lec), Mon Wed 5:35-6:55 pm — 1 seats open
- Section 002 (Lec), Mon Wed 5:35-6:55 pm — 2 seats open
- Section 003 (Lec), Mon Wed 5:35-6:55 pm — 2 seats open