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ECSE 532 — Computer Graphics

Fundamental mathematical, algorithmic and representational issues in computer graphics: overview of graphics pipeline, homogeneous coordinates, projective transformations, line-drawing and rasterization, hidden surface removal, surface modelling (quadrics, bicubics, meshes), rendering (lighting, reflectance models, ray tracing, texture mapping), compositing colour perception, and other selected topics.

  • Rating: 5.00 out of 5 from 19 student reviews
  • Difficulty: 4.00 out of 5
  • Credits: 4
  • Faculty: Faculty of Engineering
  • Department: Electrical & Computer Engr
  • Taught by: Paul Kry
  • Prerequisite: ECSE 324

Sections offered

  • Section 001 (Lec), Mon Wed 5:35-6:55 pm — 1 seats open
  • Section 002 (Lec), Mon Wed 5:35-6:55 pm — 2 seats open
  • Section 003 (Lec), Mon Wed 5:35-6:55 pm — 2 seats open